Adjustment Guide


      This guide is just an overview of the different settings that you can change within the game. If you would like to see more detailed information on each setting and how it works, just choose one of the other 6 other subdivisions under the Setup Garage category. All of the different settings are explained more in detail in these other categories.

      You will also notice that some of the settings within these categories are different from NTG 2011 & Inside Line. These are also for other racing games and the same principles can be used in any racing game, so keep that in mind.

At the bottom of this page is a list of Basic Setting Definitions specifically for Nascar The Game 2011. Enjoy!





Bump- You apply Bump to make the car looser or to make the car Tighter coming into the corners. What this means is, The Higher you go on the Bump, The looser The car will be on that side(LF,RF,LR,RR)The lower you go on the Bump, The tighter that side of the car will be! You usually want a lot Of Bump on Flat Short Tracks to help you turn better! At the front, a lower number (softer shock compression) loosens the car during the transition to braking, and at the rear, softer shock compression tightens the car during the transition to throttle. Higher numbers (stiffer shock compression) give quicker reactions during these transitions, and the opposite effects.

Rebound- Unlike Bump, Rebound will tighten/Loosen you up exiting the
Corners. What this means is, the higher you go on the rebound the tighter
the Car will be exiting and the lower you go on the Rebound the looser
the car will be exiting. You usually need around 2-4 Rebound on The big
Super Speedways. At the front, a lower number (softer shock rebound) loosens the car during the transition to throttle, and at the rear, softer shock rebound tightens the car during the transition to braking. Higher numbers (stiffer shock rebound) give quicker reactions during the transitions, and the opposite effects.

Shocks General
Raise R/F Tighter off the corner.
Lower R/F Looser off the corner.
Raise R/R Looser from the middle and off the corner.
Lower R/R Tighter from the middle and off the corner.
Raise L/F Also tighter from the middle off.
Lower L/F Looser into corners if done in combination with raising r/r.
Raise L/R Looser in and off corner.
Lower L/R Tightens car up off corners.

Springs-This is how the weight is distributed on the car! The Lower you
go on springs the looser that side will be! And the opposite for Higher
springs, will make the car tighter. For Example: Default RF Spring is 1100. To loosen the RF go down on the spring to 1000. You want The Front Springs To be around 2000-2200 on the Super speedways.
Softer front springs usually loosen the car (turns better), while softer rear springs tighten it (less likely to spin). Use the softest springs you can without letting the car scrape the ground. If the car rolls too much, stiffen the sway bars.

 Raise R/R Loosens car into corners.
Lower R/R Tightens car off corner.
Raise L/R Tightens car off corner.
Lower L/R Loosens car in the middle and off corner.

 Spring Rubbers-

 -Adding one to the left tightens the car in the turns                                                               -Removing one from the left loosens the car in the turns                                                       -Adding one in the right loosens the car in the turns                                                             -Removing one from the right tightens the car in the turns

Ride Height-This will raise The Car up and down for you. Too low of a 

ride height will create drag for that side and will bottom out in the
corners. What this means is, the Front End Of the Car will hit the surface of the track and will send you up the race track and you cant get back on the gas Fast Enough!

Track Bar-This Feature can help you turn coming into the corners like
bump, but for the rear of the Car. What this means is, if your Rear End is
too tight coming into the corner then you usually want to add trackbar
to the RR to loosen the car up and make it turn better.

Front Sway Bar-Stiffening the front sway bar (larger diameter) tightens the car and reduces body roll when cornering, which can give better control over the tire camber during cornering. Too stiff a bar can lift a front wheel off the track when cornering. (The lower you go with this, the better you turn in the corners, but also makes you looser! The Higher you go with this, the tighter you make the front end in the turns!)

Rear Sway Bar-Stiffening the rear sway bar (larger diameter) loosens the car and reduces body roll when cornering.


 Tire psi. - For more grip take out some air, To loosen your Right side up and make it turn better, take air out of the Right Front. You usually want your tire pressures high at The Super Speedways and Equal on the Road Courses around 21. You want to keep the left side tires at lower pressures than the right side tires to help you corner in the turns on all the oval tracks. Does not apply at road courses.

Tire Pressures-Lower tire pressures result in a more forgiving car, and result in higher tire temperatures. Higher pressures allow higher top speeds with less temperature buildup. Going higher than recommended can result in more speed at a high-speed track, but the loss in grip can hurt at slower tracks.

Raise R/F Loosens car off the corner.
Lower R/F Tightens car up
Raise R/R Tighter into corner looser off
Lower R/R Looser on short runs, as heat builds tightens up. (Think of those long runs)
Raise L/F Tightens car up into and off the corner.
Lower L/F Looser off the corners.
Raise L/R Looser off the corners but tighter in the middle.
Lower L/R Looser at start but tightens up on long runs.

Camber-Some positive left side and negative right side camber will help the car turn left. Too much camber will reduce grip and increase tire wear. Negative RF Camber will make the car Push to the Left. Positive Camber In the LF will push the car more to the Right. Usually the LR should Be 1.8 and The RR should be -1.8  Negative equal cambers on both sides are usually best on a road coarse.

Caster-This Will loosen you up through the entire corner. Move this higher to help you turn in the corners. However, Too much caster will make you spin out and loose precious time & speed!

Front Toe In -This will loosen the Front End of the Car Up and
increase Cornering Speed if you put it more to the negative side. Put
near 1/8 and it will make your car tight coming in the corner and you
will loose some speed!

Rear Toe In-The Lower you go with the Rear Toe In, the more grip you will have in the corners but will also make you a tad bit loose!


Front Weight Bias-Shifting weight to the front (a higher front bias) can help the car turn in better, but may give more mid-corner push. Shifting weight back can stabilize the car at turn entry, but may loosen in mid-corner. More Front Bias Tightens the chassis entering a corner under braking. Adjusting Front Bias will affect Wedge.

Left Weight Bias-On an oval, use the maximum left weight allowed. On road courses, it’s usually best to keep the weight equal on the left and right sides. More Left Bias loosens the chassis when making left-hand turns. Adjusting Left Bias will affect Wedge.

Wedge-Less wedge will loosen the car, allowing it to turn better. More wedge tightens the car, and can help in putting the power down. On a road course, use 50% wedge to keep the car from pulling to the left or right under power.


Gear ratios are very important for Maximum speed or Great Acceleration!

The Lower the Gears, the less RPM'S, but more Top Speed!
The Higher The Gears, The More RPM'S, but More Acceleration! You normally want a High Gear Ratio Differential, for tracks 1 mile or smaller.
On the 1.5 mile tracks, the Default Gear ratios are usually good
On Super speedways you want a Lower Gear Ratio Differential. 1st, 2nd, & 3rd gears are used mainly for accelerating out of the pits & accelerating on restarts at Superspeedways and intermediates. If you are having trouble with spinning out on either of these occasions, it might be wise to lower these a little so your car isn't so squirrely on acceleration out of the pits or on restarts.

Final Gear Ratio-The final gear ratio is used to adjust all four gears together. A smaller ratio allows for higher top speeds, but produces less torque at the rear wheels, so it will take longer to reach top speed.

Transmission gear ratios-Allows each gear to be individually adjusted. A smaller ratio allows for higher top speeds, but produces less torque at the rear wheels, so it takes longer to reach top speed.
DON’T FORGET, once you set the individual gear ratio, it will act accordingly to a change in the final gear ratio.

You should also note that changing your 4th gear up or down can also change the way your car handles! Example: Say you have your car handling great with certain gear ratios, but is maxing out in the end of the straights. So you decide to move down the final & 4th gears a little. Making these changes may either tighten the car up a bit, or make it even better! It really depends on how you like the car to handle. However, if you do move the final differential down a little, most of the time you end up moving 4th up a notch or 2. When moving 4th up or down, it's also important to pay attention to the number after the slash. This number coincides with your final gear ratio. Say you are running with a final of 3.33:1 & 4th gear is 1.09/3.64 The number after the slash (3.64) is actually the same as if your final was set at 3.64:1 & 4th gear is set at 1.00/3.64, although your final would never be set at 3.64:1 because in the game it never goes to that number, but this was just an example.


This is very important for Maximum Speed, especially at super speedways!

Splitter-The higher The Splitter, the Looser the Front End, but a Better
chance the Car wont Bottom out. The Lower The Splitter, the tighter you
will be, but a good chance the Car will bottom out. On Super speedways
you want the Splitter in a range of 4.00-4.50

Grille Tape-This gives your car the extra downforce you have been
looking for and will loosen the car up. When Qualifying you should have
Tape On 100% But at race time make sure you have your tape at a percentage the engine can handle! Too much tape at a race with wear on could cause your water & Oil temps to soar & in turn could blow the engine! See tape percentages below:

Race Trim Grille Tape Percentages

Short Tracks-0%-40%

Super Speedways

Road Courses -0%-15%

Rear Wing -The Lower the Rear Wing The More Downforce, But The Rear end will be a lot looser! You want this as low as it will let you go at the Superspeedways (10)!

Nationwide & Truck Series Exclusive Parts

Fender Flare - This works similar to the splitter, the higher you have this the looser you will be & have more downforce on the front end. The lower you have it set, the tighter you will be in the front end. At Superspeedways these are usually set at 0, & at the flat short tracks, they are usually set at the Max at 1.50

Rear Spoiler - This works the same as the wing, the lower you have this, the more downforce you have but the rear end will be looser! 


Adjustments to make going from Sprint Cup to Nationwide or Trucks

1) Load whatever setup you have or use in the Sprint Cup series in your Nationwide car or Camping World Truck
2) Run a few laps and see how it does...

The Adjustments You can Make:

1) If it is LOOSE, then let some wedge out of it(meaning on your wedge, go to the right a few times till it fells right.)
2) if it is still loose, then lower your right springs(not to much, just little by little till you get it right)
3) if it fells slow getting up to speed, them go to your 4th gear and go to the left once or twice(some tracks u might have to adjust 3rd gear too).
4) fender flare, this may help u somewhat but it doesn't help me much. just makes me looser...


 Front Brake Bias-If the car doesn’t turn well under braking, decrease the front brake bias. If it wants to spin under braking, increase the front brake bias. Go with the lowest front bias you can control. A higher setting here will adjust brake pressure towards the front to tighten the car under braking.

Brakes-The Higher the first number the more the Front Brakes you will be using
Brake Pressure -This will slow You down Faster
Steering Trim -The Higher The Number The More it will steer the car to the Left
Steering Lock- Controls how far you can turn to the left under steering input. In NTG 2011, this feature controls how sensitive your L3 Joystik is if using a PS3 Sixaxis Controller and how sensitive your steering wheel is if using a wheel setup.

Increasing wedge tightens the chassis
-Decreasing wedge loosens the chassis

Raising the bar loosens the car under acceleration and tightens under braking
- Lowering the bar tightens the car under acceleration and loosens under braking

Grill Tape:
Higher % will increase speeds
-Higher % equals higher water and oil temperature
-Higher % will loosen the chassis
-Under 140 mph, tape % has little affect on speeds

Tire Pressures
-Higher psi in RF will loosen the car.
-Lower psi in the RF will tighten the car.
-Higher psi in RR will loosen the car.
-Lower psi in the RR will tighten the car.
-Higher psi in the LR will tighten the car from the middle out.
-Lower psi in the LR will loosen the car from the middle out.
-Higher psi in the LF will tighten the car.
-Lower psi in the LF will loosen the car.
-The lower the psi in a tire the hotter it will run.
-The higher the psi in a tire the colder it will run.
-Excessively low front tire psi will create a push.
-Excessively low rear tire psi will create a loose condition.
-Increasing the split (more RR psi than LR) increases stagger, helping the car to turn in the middle of a corner.
-Increasing the split of the left & right side psi (more psi on the right) increases the pull to the left.

 Pit Road Speeds

Short Tracks-35 MPH
Intermediates-45 MPH
SuperSpeedways-55 MPH
Road Courses-35 MPH

These really don’t matter much unless black flags are turned on.










FL & FR Pressure: Higher settings increase spring rate, reduce grip & will tighten the car.







RL & RR Pressure: Higher settings increase spring rate, reduce grip & will loosen the car.

CAMBER: Excessive camber may reduce grip & increase tire wear.

CASTER: Provides directional steering stability. Higher settings loosen the chassis the more the wheel is turned through a corner.

ALL TOES (FTI, LRTI, RRTI): Too positive (Toe Out) will make the car turn slower, and handle tighter.


FRONT BUMP & REBOUND: Higher (stiffer) settings tighten the car in corner entry, but loosen on exit.

FRONT SPRINGS: A higher setting (front stiffer springs) will make the car tighter.

FL & RR RIDE HEIGHT: More front left and rear right clearance will decrease wedge, loosening the chassis in left turns.

FR &RL RIDE HEIGHT: More front right and rear left clearance will increase wedge, tightening the chassis in left turns.

REAR BUMP & REBOUND: Higher (stiffer) settings loosen the car in corner entry, but tighten on exit.

REAR SPRINGS: A higher setting (stiffer rear springs) will make the car looser.

TRACKBAR: Raise up to loosen, and lower down to tighten.


DIFFERENTIAL RATIO: Increase the ratio to provide higher RPM, resulting in quicker acceleration, but reduced top speeds.

FIRST THRU THIRD GEARS: Increase for shorter gears, providing quicker acceleration, but lower fuel mileage and top speed.

FOURTH GEAR: Is locked as mandated by NASCAR.

BRAKE BIAS: Adjusts brake pressure towards the front to tighten the car under braking.

STEERING LOCK: Controls how far the wheels turn, adjusting the amount the front wheels can turn under steering input.

GRILL TAPE: Adding tape increases the air flow over the splitter, enhancing it’s effect.

FRONT SPLITTER: Higher settings improve front end down force, loosening the car.


FRONT BIAS: More front bias tightens the chassis entering a corner under braking. Adjusting bias can effect wedge.

LEFT BIAS: More left bias loosens the chassis when making left hand turns. Adjusting bias can effect wedge.

WEDGE: Increase wedge to tighten chassis, or decrease to loosen chassis.

FRONT SWAY BAR: Increase thickness to reduce body roll & tighten up the chassis.

REAR SWAY BAR: Increase thickness to reduce body roll & loosen up the chassis.


STEERING ASSIST: Provides steering assistance to counteract the stagger of the car set-up.

AB ASSIST: Provides braking assistance when required.

ABS ASSIST: Prevents the wheels from locking under heavy braking.

SC ASSIST: Helps to keep the car from spinning out.

TC ASSIST: Stops the wheels from spinning under heavy acceleration.

With exception to the AB Assist, each Assist has 5 different settings. Each one can be adjusted for a custom racing experience. Otherwise there are 5 presets to choose from: Rookie(Easiest), Racer, Veteran, Pro, and Legend(Hardest). On the Legend preset all assists are turned OFF.





                                Troubleshooting Guide




















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